Designing For Learnability – Is It So Simple?

My eldest daughter has started kindergarten this week. Part of the preparatory material sent to us over the summer included a pamphlet on “intelligence” – apparently teachers get a lot of questions from parents about if their child is intelligent or not. The pamphlet briefly describes 8 “areas of intelligence” and outlines examples of each area, allowing the parent to begin to identify which areas their child excels in, and those in which they may not be so strong. Here are the 8 areas and their brief descriptions:

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Usability vs. Scope: Fight!

A project I’m currently working on is encountering a problem that I believe is not all that rare.  They are faced with a challenging question mid-project: should the team focus on producing software that is easy to use and learn, or should they focus on getting as many features and bug fixes in as possible before the final release?  I have seen many people frustrated that we can’t seem to have our pie and eat it too – we can’t seem to find ways to “do usability” without somehow impacting the project’s timeline or scope.  And sadly, at this point in time, I agree that this is true for this project.  Kinda.

I’d like to take a closer look at these two options, and propose a few solutions for future project teams to consider.

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